#include "Entity.h"

void CEntity::Update( float fElapsedTime )
{

}

void CEntity::Render()
{

}

RECT CEntity::GetRect() const 
{
	RECT rRect = {0, 0, 0, 0};

	return rRect;
}

void CEntity::HandleCollision( const IEntity* pOther )
{

}

void CEntity::HandleMessage( const IMessage* pMessage )
{

}

void CEntity::AddRef()
{

}

void CEntity::Release()
{

}
